DiCoIN – Digitally Connected Industry Network

The project DiCoIN has the goal of a large-scale digitization of industrial value chains. This primarily contains more intensive data and information exchange among the involved actors in the network – the industrial companies, their suppliers and the transport partners. The coordination of such networks is a non-trivial task, since material requirements, delivery times and availability as well as transport capacities have to be...

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Business Relationship Management App

In this project, the prototype of a business relationship management app will be developed. The app aims at supporting people in keeping their personal network up to date and getting a better overview of connections within the network. The main focus of the project is on the research and development of methods to visualize and analyze the connections in the personal network. Using sophisticated interactive visualizations that are optimized for...

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Fretello

Fretello is a mobile app that supports musicians while practicing. By recording the sound, it measures the quality of the exercise performance in order to give the musician feedback and secondly to adapt training plans to the individual needs of the musician. The aim of the project is the research and development of methods in the field of digital signal processing for extracting musical information which allows conclusions about the quality of...

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LEEFF – Low Emission Electric Freight Fleets

In the LEEFF project, an advanced electric vehicle above 3,5t (eVan) together with an adapted battery and a smart charging station for commercial use at logistical hubs will be developed and an innovative business model for fleet operators together with adapted planning and communication tools will be realized as a prototype. The overall project goal is a cost neutral execution strategy for fleet operators and providers to position electric...

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InterPlayces – Intergenerational Co-located Play for Old and Young

The project InterPlayces introduces an approach for conceptualizing and creating intergenerational game and interaction designs for the older and younger generation via a co-located playground. With these playful artefacts the social and emotional well-being, as well as the bond between young and old are fostered. Games and playful mechanics are utilized to initialize and strengthen the knowledge transfer and exchange between the generations....

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Mobile Peer Support – Patient-Centered Mobile Services for Chronic Disease Management

Chronic diseases often decrease the quality of life and the well-being of patients. The aim of this project is to develop a platform that supports self-help strategies for people with chronic diseases. We plan to design and implement a self-learning, mobile coaching system that uses machine learning to identify how activities and drugs affect patients in the long term. This system shall be able to respond to the needs of patients and suggest...

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