Interaction Concept for Mobile Projected Gaming

Currently we see the emergence of the first commercial projector phones. More and more projector phones or accessory projectors that can be connected to a conventional phone have become available. While the current marketing of hardware manufacturers mainly targets the broadcasting of media content from the mobile phone, projector phones also enable new types of mobile gaming. An inherent disadvantage of mobile projections however is their...

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Workshop Paper at MobileHCI 2012

2012 P. Hutflesz, C. Winkler, C. Holzmann, E. Rukzio – Wall Play: A novel wall/floor interaction concept for mobile projected gaming – Proceedings of the 14th ACM Conference on Human-Computer-Interaction with Mobile Devices and Services (MobileHCI 2012) Workshops, San Francisco, USA, 2012. [workshop...

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Poster and Extended Abstract at MobileHCI 2012

2012 C. Winkler, P. Hutflesz, C. Holzmann, E. Rukzio – Wall Play: A novel wall/floor interaction concept for mobile projected gaming – Proceedings of the 14th ACM Conference on Human-Computer-Interaction with Mobile Devices and Services (MobileHCI 2012), San Francisco, USA, 2012....

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Mobile User Interface Prototyping with a Digital Pen

Paper prototyping is commonly used to identify usability problems in the early stages of user interface design, but it is not very well suited for the evaluation of mobile interfaces. The reason is that mobile applications are used in a rich real-world context, which is hard to emulate with a paper prototype. A more powerful technique is to test the design on a mobile device, but building a functional design prototype requires much more effort....

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